Unity supports Assetbundles which allow scene data to be loaded / streamed at runtime. This is necessary if the application is a large file, to minimise loading times and improve the user experience.
The Immerse Platform does not currently provide a hosting service for assetbundles and must be hosted elsewhere.
Packed assetbundles are currently not supported on the WebGL platform.
Follow Unity's own procedure to define and load Assetbundles . There are no special requirements to use them with the Immerse SDK.
When a build is made, all asset bundles can also be created - see Making a Build for more information.
Updated 10 months ago