This feature requires the Immerse SDK Enterprise Edition
This is different to the free Immerse SDK. Contact [email protected] if you require access.
The fastest way to get into a session is to use the Auto-Connect feature. This was the default behavior in version 4.x of the SDK. With this option enabled, as soon as the application starts the process of connecting to the platform will start immediately.
The first step is to authenticate the user. For the Unity Editor or WebGL and Windows applications launched via the Immerse website, step this is automatic. For other platforms, such as Android, a PIN panel will be displayed for the user to input their generated PIN.
Once authenticated, the auto-connect process will attempt to connect to the multi-user service using the credentials received from the authentication step.
Start Message Queue
Start processing Messages as soon as a connection is made.
Skip the authentication step and connect to a mock multi-user service.
PIN Input Prefab
The prefab to use when a PIN is required for authentication (such as Android applications)
Always Use PIN
Always display the PIN panel for authentication. This is useful for testing PIN Input methods in the Unity editor.
If you wish to connect services manually, an example on how to do this is included with the Platform Services package in the
Updated 10 months ago