This feature requires the Immerse SDK Enterprise Edition
This is different to the free Immerse SDK. Contact [email protected] if you require access.
Understand the difference between the Free and Enterprise SDK
The Camera Target component is what defines a target for the Spectator Camera.
Creating a Camera Target
- Create an Empty GameObject
- Add the Camera Target component
- Position the camera target as you would a camera (a preview is shown in the scene view)
|Priority||Used to set the order of the camera targets in the list. Custom behaviour can be implemented by creating your own Priority Comparer|
|Transition||The type of transition to be used when moving to this camera target.|
|Follow||If the Spectator Camera should continue to follow this target once it has reached it's destination.|
|On Selected||An event that is triggered when moving to this camera target|
|On Deselected||An event that is triggered when moving away from this camera target|
Updated over 1 year ago