Rather than adding all configuration settings directly to a single App Object, they have been split into logical groups - separating out advanced settings from more basic ones.
The SDK has the following configuration components:
|ControllerSettingsConfig||Settings for the VR controller. See Mapping input from controllers.|
|FreeTeleportSettingsConfig||Settings for the Free teleport system. See Navigation.|
|HandMenuSettingsConfig||Settings for the Hand UI. See Hand Menus.|
|UnityXRConfig||Required for supporting input from VR hardware. It is automatically added to the App Object when a scene is set up. See Mapping input from controllers.|
All configuration components are appended as children to the ImmerseApp Object. At runtime, the hierarchy is traversed to identify all configurations settings for the application.
Updated 11 months ago