Handle component is a core part of the Interaction. These are what allow a user to 'grab' an object.
The Rigidbody that forces should be applied to. This can be on the same GameObject but is often found on a parent.
Physics configuration to use for this interaction
Keep Hand Offset
If the positional and rotational offset of the hand should be retained when engaging the Handle.
Haptic feedback settings (see Haptic Feedback)
On Hover Enter - Triggered when a Handle enters range to be grabbed
The most common way to add a Handle to a GameObject is by using the Add Component menu. The Handle can be in the Component menu:
Component > Immerse > Interaction > Interactable > Handle
An alternative way to add a Handle to a GameObject is by using the GameObject menu entry:
GameObject > Create Other > Immerse > Interaction > Handle With the object you wish to pick up selected in the Unity editor, this menu item will create a new child with a Handle component targeting the Rigidbody in the parent.
Updated about a month ago