Immerse Scenes

Immerse Scenes are Unity Scenes which have integrated the Immerse SDK, been built, compressed and uploaded to the Immerse Platform. Typically they are Zipped files containing a Windows executable and / or WebGL content.

The Immerse Scenes tab -

Once uploaded to the Immerse Platform, Immerse Scenes can be managed, shared and added to Immerse Session, allowing them to be accessed by PCVR and browser participants.

All scenes available are listed in the Scenes tab. This includes My Scenes, which are scenes that have been uploaded personally by you and Shared Scenes which have been uploaded by other users in your organisation and shared.


Try out the Immerse Demo Scene!

Look in for "SDK Demo Scene". Add this to an Immerse Session and invite other participants.

Uploading a Scene

  1. Log into the Immerse Platform and go to the Scenes tab at .

  2. Click the [Upload scene] button. The Upload Scene window will appear.

  3. Enter a scene name. The Immerse Platform supports both VR and Web (browser) scenes; they can be uploaded in the following combinations:

    • VR only
    • Web only
    • VR and web
  4. Upload file(s) (VR files can only be in .zip format, Web files cab be .zip or .tar.gz.)

Note: The file size limit is 500 MB for Web and 1 GB for VR files.

  1. Upload Thumbnail (optional). Choose an image to represent the scene in the scene list. (.png or .jpg format supported).

  2. Share scene (optional). If checked, any person in your organisation will be able to add this scene to a space.

  3. Add custom messages (optional - see below)

  1. [Save] Scene

Trusted by DHL, GE, QinetiQ, ShellTrusted by DHL, GE, QinetiQ, Shell

The eye symbol signifies that the scene has been shared inside the user's organisation. The mail icon shows how many Custom Messages the scene contains.

Editing a Scene

After an Immerse Scene has been created, its VR and WebGL files can be updated by clicking on the scene's thumbnail and uploading new versions.

Custom Messages (advanced)

Custom Messages provide a way for objects, data and state to be synchronised between multiple users in a scene.

Learn more about Messaging

Updated about a month ago

Immerse Scenes

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