Immerse

Immerse SDK Release Notes

23 October 2020

Immerse SDK 4.2.0

Known Issues

  • [GUI] GUILayout: Mismatched Layout error followed by other errors

Fixed

  • [Exception] System.NullReferenceException message displayed, when reopen same unity project
  • [Editor] Incorrect message pops up when session gets restarted for an ongoing session
  • [Uploading] Anti-virus fails when special characters are in the zip filename
  • [Button] Holding down the point button on 2019.3+ doesnt work correctly
  • [Editor] Null reference exception error while uploading a build
  • [Reporting] Reports are displayed older to newer
  • [Editor] Add a validation and mandatory field for product name field in unity editor
  • [Welcome Screen] Spelling mistake on the Immerse SDK Welcome window

Updated

  • [Documentation] Memory when building for WebGL
  • [Documentation] How to update the SDK
  • [Documentation] AvatarCameraTarget component
  • [Documentation] Update the Getting Started "Testing" page
  • [Custom Messages] Add message about update button to custom message section
  • [Uploading] Stop upload process if all build uploads have failed
  • [Avatar] Avatar Camera Target component
  • [Camera] Move to selected camera target
  • [Camera] Avatar camera targets
  • [Package Builder] Create new collection in PackageBuilder for internal use
  • [Teleport] Create base teleport system
  • [Editor] Help documentation links only go to the root of readme.io
  • [Uploading] Add timer to anti-virus status message
  • [Reporting] Separate reports on Reporting page by day
  • [Environment Settings] Display environment settings in asset if not set to default
  • [Avatar] Remove unused transforms from Avatar prefabs
  • [Avatar] Remove tags from Avatar prefabs (except on the Camera)
  • [Uploading] Change Anti-Virus 'Cancel' button to 'Hide'
  • [Uploading] Add notification when Anti-virus check completes
  • [Uploading] Add utility to track Anti-virus process
  • [Avatar] Recorded Avatar identification
  • [Welcome Screen] Add tool to set splash screen on first run
  • [Welcome Screen] Add button to open Developer Portal to Welcome screen
  • [Welcome Screen] has only Developer Portal button with no information or purpose of that button in welcome window
  • [TransformSync] Know who owns a TransformSync

Added

  • [Documentation] Add documentation for xAPI compliant reporting for 4.x
  • [Documentation] How to create your own PIN pad using IPinPad interface
  • [Documentation] Teleport system
  • [Documentation] Locomotion system
  • [Teleporting] Teleport Waypoints
  • [Teleporting] Teleport screen fade
  • [Teleporting] Teleport 'shift'
  • [Avatar] Avatar turning
  • [Editor] Add Welcome/First Use screen
  • [PIN] Create method to set PIN without using PIN panel
  • [Recordings] Provide easy access to current recording status
  • [Avatar] Add position and rotation to Avatars.SpawnLocalAvatar

17 September 2020

Immerse SDK 4.1.1

Known Issues

  • [GUI] GUILayout: Mismatched Layout error followed by other errors

Fixed

  • [Play Mode] The CancellationTokenSource has been disposed when i hit play followed by Request time out
  • [Sessions] Unable to join unity 2019.4.9f1 WebGL build

Updated

  • [Builds] Add build number to SDK library revision versions
  • [Custom Messages] Improve error messaging on Custom Messages window
  • [Messages] Allow for multiple handlers for a message type
  • [Reporting] Simplify Reporting ID display
  • [Builds] Disable Immerse Build and Run option when targeting unsupported platforms
  • [Project Settings] Make Project ID and Version ID fields in Project Info selectable
  • [Upload] Fix waiting for anti-virus

Added

  • [Scripts] Allow auto adding to Scene component
  • [Documentation] Updates to the Immerse SDK documentation
  • [Messages] Create overloads for sending messages and registering handler to allow for enums
  • [GUI] Show progress indicator when generating PIN/Share Link

Updated 3 days ago

Immerse SDK Release Notes


Suggested Edits are limited on API Reference Pages

You can only suggest edits to Markdown body content, but not to the API spec.