Immerse

Immerse SDK Release Notes

14 April 2021

Immerse SDK 4.5

Added

[Tools] Support new input system in XRIT Integration Package
[UI] Add button to open developer portal from Unity
[Scenes] Scene load transition (placeholder)
[PIN(doc:creating-a-pin-input-prefab) Automatically submit PIN when full length is entered
[PIN(doc:creating-a-pin-input-prefab) Add haptic pulse to PIN panel buttons
[Menu] Add Immerse SDK section to Unity Help menu
[UX] Adding a tooltip message/warning for generate button will be effective & user friendly
[UI] Add anti-virus completion time to AV Requests window
Distribution Update the elements of the interface to ensure users can build WebAssembly
PIN Copy head movement delay for PIN pad from Oculus UI
Camera Controller Make public method to set CameraController camera
[UI] Create CameraTarget list window
[UI] Add application name and version to Environment Info
[UI] Display something to let user know Build Tools isn't available unless you Create a Project
Developer Portal Display something to let user know Build Tools isn't available unless you Create a Project
Popups Display something to let user know Build Tools isn't available unless you Create a Project
Stats Panel Release stats panel
Camera Controller Create component to set CameraController camera OnEnable
Distribution Add timestamp to builds in Upload view
[UI] Option to auto-show login screen when opening Unity
Locomotion Change teleport input to use stick

Fixed

Camera Controller Remove Camera Controller with Screen Controls from list
Distribution Build path won't get updated when we build for the first time

Updated 3 days ago

Immerse SDK Release Notes


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