Offline applications
Applications created with the Immerse SDK can also be built as offline applications, bypassing connectivity to the Immerse Platform. A PIN is not required to access the content, however this also negates all Platform benefits.
This means:
- The application can only be a single-user, VR application running on a standalone headset (e.g. Oculus Quest)
- A PIN will not be required to access the application
- Participants will not need to be invited to the Immerse Session
- Users will not need to be provisioned on the Immerse Platform
This is turn has further knock-on effects:
- The Immerse Platform will not be able to authenticate users, so an audit log will not be possible
- Reporting data cannot be collected or associated with a user
- 3D recordings will not be possible
- Multi-user or WebGL content cannot be deployed
- Voice communication will not be available
- SSO integration will not be required
- Integration with Learning Management Systems will not be required
Updated over 2 years ago