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Orbit Camera


This feature requires the Immerse SDK Enterprise Edition

This is different to the free Immerse SDK. Contact [email protected] if you require access.

Understand the difference between the Free and Enterprise SDK

The Orbit Camera component works independently of the Spectator Camera. Is is a simple, yet highly configurable, controller for a camera to allow it to rotate around a target.

Gizmos are displayed in the editor to provide visual feedback on the current settings

  • Red gizmo displays vertical rotation limits
  • Green gizmo displays horizontal rotation limits
  • Rings are added to show min/max distances

Orbit Camera in the Scene View

CenterCenter/focus position
Target(Optional) Focus transform. This will override the Center value with the linked transform's position.
CollisionEnable collision detection to avoid camera intersecting with environment
Horizontal OffsetOffset the horizontal rotation (useful when Limit Horizontal Rotation is enabled)
Scroll SpeedZoom in/out sensitivity
DistanceCurrent distance from the center point
Vertical RotationCurrent vertical rotation
Horizontal RotationCurrent horizontal rotation
Limit DistanceRestrict zoom in/out distance
Limit Vertical RotationRestrict vertical rotation
Limit Horizontal RotationRestrict horizontal rotation