This feature requires the Immerse SDK Enterprise Edition
This is different to the free Immerse SDK. Contact [email protected] if you require access.
Understand the difference between the Free and Enterprise SDK
A PIN is typically used for identifying a user on application built for Android devices such as VR headsets. PINs can be generated on the platform for a Session and also from the Unity Editor by using the Developer Session tools, to invite guess users to your test session.
The PIN input prefab can be replaced/modified with your own version. Included in the SDK are two variants that are intended for use with the Interaction Package.
- Physical Input (Touch) - Uses physical contact with the avatar index finger interact with the buttons
- Raycast Input (Cursor) - Uses a raycast from the controller to interact with the buttons
Immerse access flows
If a custom PINpad is used, this might affect the end user experience, in particular those accessing via an Anonymous Cohort. Please contact [email protected] if you intend to do this.
Updated 7 months ago