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PIN Input


This feature requires the Immerse SDK Enterprise Edition

This is different to the free Immerse SDK. Contact [email protected] if you require access.

Understand the difference between the Free and Enterprise SDK

A PIN is typically used for identifying a user on application built for Android devices such as VR headsets. PINs can be generated on the platform for a Session and also from the Unity Editor by using the Developer Session tools, to invite guess users to your test session.


Included PIN input prefab

The PIN input prefab can be replaced/modified with your own version. Included in the SDK are two variants that are intended for use with the Interaction Package.

  • Physical Input (Touch) - Uses physical contact with the avatar index finger interact with the buttons
  • Raycast Input (Cursor) - Uses a raycast from the controller to interact with the buttons


Immerse access flows

If a custom PINpad is used, this might affect the end user experience, in particular those accessing via an Anonymous Cohort. Please contact [email protected] if you intend to do this.

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