Selecting a Camera Target moves the Main Camera to match the Transform of a given Camera Target. This can be done a few ways:
If you are a WebGL user with Space Ownership privileges, a list of Camera Target names is shown across the top of the view. Clicking on any of the names will select the associated Camera Target.
CameraService.CameraController.SelectCameraTarget and passing in the CameraTarget script will locally select that camera target. This will not affect other users.
CameraService.SelectCamera and passing in the CameraTarget script will send a message to all users to select that target. You must have Space Ownership privileges in order to do this.
The inspector for the instantiated CameraController prefab contains a dropdown menu with a list of all the targets in the scene. Selecting a target from this dropdown is the equivalent of selecting a Camera Target through the
CameraService.SelectCamera method explained above
Updated about 1 year ago