Selecting a Camera Target

Selecting a Camera Target moves the Main Camera to match the Transform of a given Camera Target. This can be done a few ways:

WebGL:
If you are a WebGL user with Space Ownership privileges, a list of Camera Target names is shown across the top of the view. Clicking on any of the names will select the associated Camera Target.

Script (Locally):
Calling CameraService.CameraController.SelectCameraTarget and passing in the CameraTarget script will locally select that camera target. This will not affect other users.

Script (Multiplayer):
Calling CameraService.SelectCamera and passing in the CameraTarget script will send a message to all users to select that target. You must have Space Ownership privileges in order to do this.

Editor:
The inspector for the instantiated CameraController prefab contains a dropdown menu with a list of all the targets in the scene. Selecting a target from this dropdown is the equivalent of selecting a Camera Target through the CameraService.SelectCamera method explained above

The Camera Controller inspector at run-time, showing Camera Target selectorThe Camera Controller inspector at run-time, showing Camera Target selector

The Camera Controller inspector at run-time, showing Camera Target selector