This feature requires the Immerse SDK Enterprise Edition
This is different to the free Immerse SDK. Contact [email protected] if you require access.
The Immerse SDK supports voice communication for all supported build targets (Windows, WebGL & Android).
Voice communication is not supported when testing in the Unity Editor
For Windows and WebGL clients, voice is handled by the browser window used to launch the application. Therefore there are is no setup requirement by the SDK user to get this to function.
For Android clients, voice is handled by a plugin that must be included in the build. This plugin is included as part of the Voice module in the Immerse SDK but requires some configuration in your project's Gradle templates.
Updated about 2 years ago