A Snapper component is what 'snaps' to a Snap Target. This is typically done by grabbing an object by it's Handle and releasing it near the Snap Target, however it is also possible to snap via code too.
|Handles||Handles attached to this object. When one of these handles is disengaged, the Snapper will attempt to snap to the available target.|
|Start Position||(Optional) The snap target this should start on.|
|Fallback Snap Targets||These snap targets will always be considered when snapping.|
|On Snap||Event triggered when the Snapper snaps to a SnapTarget|
|On Unsnap||Event triggered when the Snapper unsnaps from a SnapTarget|
As stated above, it is possible to snap a Snapper to a Snap Target via code.
snapper.Snap(snapTarget); // Snap ignoring requirements (force snap) snapper.Snap(snapTarget, true);
This method can also be called from the Snap Target, with the Snapper as the parameter.
snapTarget.Snap(snapper); // Snap ignoring requirements (force snap) snapTarget.Snap(snapper, true);
Updated about 2 years ago