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The `Handle` component is a core part of the Interaction. These are what allow a user to 'grab' an object.


Handle component as it appears in the Inspector

Column Title
RigidbodyThe Rigidbody that forces should be applied to. This can be on the same GameObject but is often found on a parent.
Physics SettingsPhysics configuration to use for this interaction
Keep Hand OffsetIf the positional and rotational offset of the hand should be retained when engaging the Handle.
Haptic FeedbackHaptic feedback settings (see [Haptic Feedback](🔗))
Events**On Hover Enter** - Triggered when a Handle enters range to be grabbed **On Hover Exit** - Triggered when a Handle leaves range to be grabbed **On Grab** - Triggered when the Handle is grabbed **On Release** - Triggered when the Handle is released

# Creating a Handle

## Add Component

The most common way to add a Handle to a GameObject is by using the Add Component menu. The Handle can be in the Component menu: `Component > Immerse > Interaction > Interactable > Handle`

## Add GameObject

An alternative way to add a Handle to a GameObject is by using the GameObject menu entry: `GameObject > Create Other > Immerse > Interaction > Handle` With the object you wish to pick up selected in the Unity editor, this menu item will create a new child with a Handle component targeting the Rigidbody in the parent.