The `Handle
` component is a core part of the Interaction. These are what allow a user to 'grab' an object.

Handle component as it appears in the Inspector
Column Title | Description |
Rigidbody | The Rigidbody that forces should be applied to. This can be on the same GameObject but is often found on a parent. |
Physics Settings | Physics configuration to use for this interaction |
Keep Hand Offset | If the positional and rotational offset of the hand should be retained when engaging the Handle. |
Haptic Feedback | Haptic feedback settings (see [Haptic Feedback](🔗)) |
Events | **On Hover Enter** - Triggered when a Handle enters range to be grabbed **On Hover Exit** - Triggered when a Handle leaves range to be grabbed **On Grab** - Triggered when the Handle is grabbed **On Release** - Triggered when the Handle is released |
# Creating a Handle
## Add Component
The most common way to add a Handle to a GameObject is by using the Add Component menu. The Handle can be in the Component menu: `Component > Immerse > Interaction > Interactable > Handle
`
## Add GameObject
An alternative way to add a Handle to a GameObject is by using the GameObject menu entry: `GameObject > Create Other > Immerse > Interaction > Handle
` With the object you wish to pick up selected in the Unity editor, this menu item will create a new child with a Handle component targeting the Rigidbody in the parent.