Applications created with the Immerse SDK can also be built as offline applications, bypassing connectivity to the Immerse Platform. A PIN is not required to access the content, however this also negates all Platform benefits.
This means:
The application can only be a single-user, VR application running on a standalone headset (e.g. Oculus Quest)
A PIN will not be required to access the application
Participants will not need to be invited to the Immerse Session
Users will not need to be provisioned on the Immerse Platform
This is turn has further knock-on effects:
The Immerse Platform will not be able to authenticate users, so an audit log will not be possible
Reporting data cannot be collected or associated with a user
3D recordings will not be possible
Multi-user or WebGL content cannot be deployed
Voice communication will not be available
SSO integration will not be required
Integration with Learning Management Systems will not be required