Tracked XRNode Driver` component is designed to be used in place of Unity's [Tracked Pose Driver](🔗) component. This is what binds a [Transform](🔗) to a XR device such as a controller or headset.
|XR Node||XRNode to be tracked|
|Tracking Type||The values to be tracked|
|Update Type||When to update the Transform|
|Offset||Offset to be applied to position/rotation before applying to Transform (see below)|
## Device Offsets
To facilitate the use of different XR devices within the same application, we have created an offset feature which can be used to apply different positional/rotational offsets to the [Transform](🔗).
Avatar` component handles an array of `
Device Offset Preset` objects that will be applied when an XR device is detected. Within each `
Device Offset Preset` you can set the offset for that device.