The `Tracked XRNode Driver
` component is designed to be used in place of Unity's [Tracked Pose Driver](🔗) component. This is what binds a [Transform](🔗) to a XR device such as a controller or headset.

Tracked XRNode Driver as it appears in the inspector
Column Title | Description |
XR Node | XRNode to be tracked |
Tracking Type | The values to be tracked |
Update Type | When to update the Transform |
Offset | Offset to be applied to position/rotation before applying to Transform (see below) |
## Device Offsets
To facilitate the use of different XR devices within the same application, we have created an offset feature which can be used to apply different positional/rotational offsets to the [Transform](🔗).
The `Avatar
` component handles an array of `Device Offset Preset
` objects that will be applied when an XR device is detected. Within each `Device Offset Preset
` you can set the offset for that device.

A preview of the Device Offset Preset used for Oculus devices