Tracked XRNode Driver` component is designed to be used in place of Unity's [Tracked Pose Driver](🔗) component. This is what binds a [Transform](🔗) to a XR device such as a controller or headset.
|XRNode to be tracked
|The values to be tracked
|When to update the Transform
|Offset to be applied to position/rotation before applying to Transform (see below)
## Device Offsets
To facilitate the use of different XR devices within the same application, we have created an offset feature which can be used to apply different positional/rotational offsets to the [Transform](🔗).
Avatar` component handles an array of `
Device Offset Preset` objects that will be applied when an XR device is detected. Within each `
Device Offset Preset` you can set the offset for that device.