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The `Tracked XRNode Driver` component is designed to be used in place of Unity's [Tracked Pose Driver](🔗) component. This is what binds a [Transform](🔗) to a XR device such as a controller or headset.


Tracked XRNode Driver as it appears in the inspector

Column Title
XR NodeXRNode to be tracked
Tracking TypeThe values to be tracked
Update TypeWhen to update the Transform
OffsetOffset to be applied to position/rotation before applying to Transform (see below)

## Device Offsets

To facilitate the use of different XR devices within the same application, we have created an offset feature which can be used to apply different positional/rotational offsets to the [Transform](🔗). The `Avatar` component handles an array of `Device Offset Preset` objects that will be applied when an XR device is detected. Within each `Device Offset Preset` you can set the offset for that device.


A preview of the Device Offset Preset used for Oculus devices